Twine


This past week, I’ve been researching the interactive, hypertext-focused app Twine. Twine is used for online, non-linear storytelling. I’ve been intimated by this tool because it seemed rather complex and required a good amount of commitment and troubleshooting. The template I used was Harlow, the default and requires no coding experience. I was right about this, but the tool forced me to think more critically about how I want to design the arc and individual content of my story, now that this kind of formatting work requires more out of me than the template that is provided. The kind of storytelling Twine seems to lend itself to, as it advertises, is choose your own adventure ones. While I was reading through the documentation, though, I was reminded of this game/quiz titled something like “Which vegetable are you?“. (I’m a carrot, if anyone’s interested.) It brought you on a vegetable land adventure, in which you were making decisions about how you would go about it. A simpler version of this would be a series of questions that lead you to which [blank] you are, like one you might find in a fun magazine, which is what I opted to do. I made my interactive story which cat you should adopt. I liked how you could test the story as you went. It was like live-time feedback for me. I was a bit confused with how to connect each story, but just playing around with this and looking through all the potential formatting options helped with this issue. Once I got into the swing of things, Twine became more intuitive to use, and the way the tool allows you to preview the work that you’re doing and its structure on the backend were extremely helpful for me as a beginner.


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